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- // Copyright (C) 1999-2000 Id Software, Inc.
- //
- // cg_drawtools.c -- helper functions called by cg_draw, cg_scoreboard, cg_info, etc
- #include "cg_local.h"
-
- /*
- ================
- CG_AdjustFrom640
-
- Adjusted for resolution and screen aspect ratio
- ================
- */
- void CG_AdjustFrom640( float *x, float *y, float *w, float *h ) {
- #if 0
- // adjust for wide screens
- if ( cgs.glconfig.vidWidth * 480 > cgs.glconfig.vidHeight * 640 ) {
- *x += 0.5 * ( cgs.glconfig.vidWidth - ( cgs.glconfig.vidHeight * 640 / 480 ) );
- }
- #endif
- // scale for screen sizes
- *x *= cgs.screenXScale;
- *y *= cgs.screenYScale;
- *w *= cgs.screenXScale;
- *h *= cgs.screenYScale;
- }
-
- /*
- ================
- CG_FillRect
-
- Coordinates are 640*480 virtual values
- =================
- */
- void CG_FillRect( float x, float y, float width, float height, const float *color ) {
- trap_R_SetColor( color );
-
- CG_AdjustFrom640( &x, &y, &width, &height );
- trap_R_DrawStretchPic( x, y, width, height, 0, 0, 0, 0, cgs.media.whiteShader );
-
- trap_R_SetColor( NULL );
- }
-
-
-
- /*
- ================
- CG_DrawPic
-
- Coordinates are 640*480 virtual values
- =================
- */
- void CG_DrawPic( float x, float y, float width, float height, qhandle_t hShader ) {
- CG_AdjustFrom640( &x, &y, &width, &height );
- trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader );
- }
-
-
-
- /*
- ===============
- CG_DrawChar
-
- Coordinates and size in 640*480 virtual screen size
- ===============
- */
- void CG_DrawChar( int x, int y, int width, int height, int ch ) {
- int row, col;
- float frow, fcol;
- float size;
- float ax, ay, aw, ah;
-
- ch &= 255;
-
- if ( ch == ' ' ) {
- return;
- }
-
- ax = x;
- ay = y;
- aw = width;
- ah = height;
- CG_AdjustFrom640( &ax, &ay, &aw, &ah );
-
- row = ch>>4;
- col = ch&15;
-
- frow = row*0.0625;
- fcol = col*0.0625;
- size = 0.0625;
-
- trap_R_DrawStretchPic( ax, ay, aw, ah,
- fcol, frow,
- fcol + size, frow + size,
- cgs.media.charsetShader );
- }
-
-
- /*
- ==================
- CG_DrawStringExt
-
- Draws a multi-colored string with a drop shadow, optionally forcing
- to a fixed color.
-
- Coordinates are at 640 by 480 virtual resolution
- ==================
- */
- void CG_DrawStringExt( int x, int y, const char *string, const float *setColor,
- qboolean forceColor, qboolean shadow, int charWidth, int charHeight, int maxChars ) {
- vec4_t color;
- const char *s;
- int xx;
- int cnt;
-
- if (maxChars <= 0)
- maxChars = 32767; // do them all!
-
- // draw the drop shadow
- if (shadow) {
- color[0] = color[1] = color[2] = 0;
- color[3] = setColor[3];
- trap_R_SetColor( color );
- s = string;
- xx = x;
- cnt = 0;
- while ( *s && cnt < maxChars) {
- if ( Q_IsColorString( s ) ) {
- s += 2;
- continue;
- }
- CG_DrawChar( xx + 2, y + 2, charWidth, charHeight, *s );
- cnt++;
- xx += charWidth;
- s++;
- }
- }
-
- // draw the colored text
- s = string;
- xx = x;
- cnt = 0;
- trap_R_SetColor( setColor );
- while ( *s && cnt < maxChars) {
- if ( Q_IsColorString( s ) ) {
- if ( !forceColor ) {
- memcpy( color, g_color_table[ColorIndex(*(s+1))], sizeof( color ) );
- color[3] = setColor[3];
- trap_R_SetColor( color );
- }
- s += 2;
- continue;
- }
- CG_DrawChar( xx, y, charWidth, charHeight, *s );
- xx += charWidth;
- cnt++;
- s++;
- }
- trap_R_SetColor( NULL );
- }
-
- void CG_DrawBigString( int x, int y, const char *s, float alpha ) {
- float color[4];
-
- color[0] = color[1] = color[2] = 1.0;
- color[3] = alpha;
- CG_DrawStringExt( x, y, s, color, qfalse, qtrue, BIGCHAR_WIDTH, BIGCHAR_HEIGHT, 0 );
- }
-
- void CG_DrawBigStringColor( int x, int y, const char *s, vec4_t color ) {
- CG_DrawStringExt( x, y, s, color, qtrue, qtrue, BIGCHAR_WIDTH, BIGCHAR_HEIGHT, 0 );
- }
-
- void CG_DrawSmallString( int x, int y, const char *s, float alpha ) {
- float color[4];
-
- color[0] = color[1] = color[2] = 1.0;
- color[3] = alpha;
- CG_DrawStringExt( x, y, s, color, qfalse, qfalse, SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, 0 );
- }
-
- void CG_DrawSmallStringColor( int x, int y, const char *s, vec4_t color ) {
- CG_DrawStringExt( x, y, s, color, qtrue, qfalse, SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, 0 );
- }
-
- /*
- =================
- CG_DrawStrlen
-
- Returns character count, skiping color escape codes
- =================
- */
- int CG_DrawStrlen( const char *str ) {
- const char *s = str;
- int count = 0;
-
- while ( *s ) {
- if ( Q_IsColorString( s ) ) {
- s += 2;
- } else {
- count++;
- s++;
- }
- }
-
- return count;
- }
-
- /*
- =============
- CG_TileClearBox
-
- This repeats a 64*64 tile graphic to fill the screen around a sized down
- refresh window.
- =============
- */
- static void CG_TileClearBox( int x, int y, int w, int h, qhandle_t hShader ) {
- float s1, t1, s2, t2;
-
- s1 = x/64.0;
- t1 = y/64.0;
- s2 = (x+w)/64.0;
- t2 = (y+h)/64.0;
- trap_R_DrawStretchPic( x, y, w, h, s1, t1, s2, t2, hShader );
- }
-
-
-
- /*
- ==============
- CG_TileClear
-
- Clear around a sized down screen
- ==============
- */
- void CG_TileClear( void ) {
- int top, bottom, left, right;
- int w, h;
-
- w = cgs.glconfig.vidWidth;
- h = cgs.glconfig.vidHeight;
-
- if ( cg.refdef.x == 0 && cg.refdef.y == 0 &&
- cg.refdef.width == w && cg.refdef.height == h ) {
- return; // full screen rendering
- }
-
- top = cg.refdef.y;
- bottom = top + cg.refdef.height-1;
- left = cg.refdef.x;
- right = left + cg.refdef.width-1;
-
- // clear above view screen
- CG_TileClearBox( 0, 0, w, top, cgs.media.backTileShader );
-
- // clear below view screen
- CG_TileClearBox( 0, bottom, w, h - bottom, cgs.media.backTileShader );
-
- // clear left of view screen
- CG_TileClearBox( 0, top, left, bottom - top + 1, cgs.media.backTileShader );
-
- // clear right of view screen
- CG_TileClearBox( right, top, w - right, bottom - top + 1, cgs.media.backTileShader );
- }
-
-
-
- /*
- ================
- CG_FadeColor
- ================
- */
- float *CG_FadeColor( int startMsec, int totalMsec ) {
- static vec4_t color;
- int t;
-
- if ( startMsec == 0 ) {
- return NULL;
- }
-
- t = cg.time - startMsec;
-
- if ( t >= totalMsec ) {
- return NULL;
- }
-
- // fade out
- if ( totalMsec - t < FADE_TIME ) {
- color[3] = ( totalMsec - t ) * 1.0/FADE_TIME;
- } else {
- color[3] = 1.0;
- }
- color[0] = color[1] = color[2] = 1;
-
- return color;
- }
-
-
- /*
- ================
- CG_TeamColor
- ================
- */
- float *CG_TeamColor( int team ) {
- static vec4_t red = {1, 0.2, 0.2, 1};
- static vec4_t blue = {0.2, 0.2, 1, 1};
- static vec4_t other = {1, 1, 1, 1};
- static vec4_t spectator = {0.7, 0.7, 0.7, 1};
-
- switch ( team ) {
- case TEAM_RED:
- return red;
- case TEAM_BLUE:
- return blue;
- case TEAM_SPECTATOR:
- return spectator;
- default:
- return other;
- }
- }
-
-
-
- /*
- =================
- CG_GetColorForHealth
- =================
- */
- void CG_GetColorForHealth( int health, int armor, vec4_t hcolor ) {
- int count;
- int max;
-
- // calculate the total points of damage that can
- // be sustained at the current health / armor level
- if ( health <= 0 ) {
- VectorClear( hcolor ); // black
- hcolor[3] = 1;
- return;
- }
- count = armor;
- max = health * ARMOR_PROTECTION / ( 1.0 - ARMOR_PROTECTION );
- if ( max < count ) {
- count = max;
- }
- health += count;
-
- // set the color based on health
- hcolor[0] = 1.0;
- hcolor[3] = 1.0;
- if ( health >= 100 ) {
- hcolor[2] = 1.0;
- } else if ( health < 66 ) {
- hcolor[2] = 0;
- } else {
- hcolor[2] = ( health - 66 ) / 33.0;
- }
-
- if ( health > 60 ) {
- hcolor[1] = 1.0;
- } else if ( health < 30 ) {
- hcolor[1] = 0;
- } else {
- hcolor[1] = ( health - 30 ) / 30.0;
- }
- }
-
- /*
- =================
- CG_ColorForHealth
- =================
- */
- void CG_ColorForHealth( vec4_t hcolor ) {
-
- CG_GetColorForHealth( cg.snap->ps.stats[STAT_HEALTH],
- cg.snap->ps.stats[STAT_ARMOR], hcolor );
- }
-
-
-
-
- /*
- =================
- UI_DrawProportionalString2
- =================
- */
- static int propMap[128][3] = {
- {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1},
- {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1},
-
- {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1},
- {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1},
-
- {0, 0, PROP_SPACE_WIDTH}, // SPACE
- {11, 122, 7}, // !
- {154, 181, 14}, // "
- {55, 122, 17}, // #
- {79, 122, 18}, // $
- {101, 122, 23}, // %
- {153, 122, 18}, // &
- {9, 93, 7}, // '
- {207, 122, 8}, // (
- {230, 122, 9}, // )
- {177, 122, 18}, // *
- {30, 152, 18}, // +
- {85, 181, 7}, // ,
- {34, 93, 11}, // -
- {110, 181, 6}, // .
- {130, 152, 14}, // /
-
- {22, 64, 17}, // 0
- {41, 64, 12}, // 1
- {58, 64, 17}, // 2
- {78, 64, 18}, // 3
- {98, 64, 19}, // 4
- {120, 64, 18}, // 5
- {141, 64, 18}, // 6
- {204, 64, 16}, // 7
- {162, 64, 17}, // 8
- {182, 64, 18}, // 9
- {59, 181, 7}, // :
- {35,181, 7}, // ;
- {203, 152, 14}, // <
- {56, 93, 14}, // =
- {228, 152, 14}, // >
- {177, 181, 18}, // ?
-
- {28, 122, 22}, // @
- {5, 4, 18}, // A
- {27, 4, 18}, // B
- {48, 4, 18}, // C
- {69, 4, 17}, // D
- {90, 4, 13}, // E
- {106, 4, 13}, // F
- {121, 4, 18}, // G
- {143, 4, 17}, // H
- {164, 4, 8}, // I
- {175, 4, 16}, // J
- {195, 4, 18}, // K
- {216, 4, 12}, // L
- {230, 4, 23}, // M
- {6, 34, 18}, // N
- {27, 34, 18}, // O
-
- {48, 34, 18}, // P
- {68, 34, 18}, // Q
- {90, 34, 17}, // R
- {110, 34, 18}, // S
- {130, 34, 14}, // T
- {146, 34, 18}, // U
- {166, 34, 19}, // V
- {185, 34, 29}, // W
- {215, 34, 18}, // X
- {234, 34, 18}, // Y
- {5, 64, 14}, // Z
- {60, 152, 7}, // [
- {106, 151, 13}, // '\'
- {83, 152, 7}, // ]
- {128, 122, 17}, // ^
- {4, 152, 21}, // _
-
- {134, 181, 5}, // '
- {5, 4, 18}, // A
- {27, 4, 18}, // B
- {48, 4, 18}, // C
- {69, 4, 17}, // D
- {90, 4, 13}, // E
- {106, 4, 13}, // F
- {121, 4, 18}, // G
- {143, 4, 17}, // H
- {164, 4, 8}, // I
- {175, 4, 16}, // J
- {195, 4, 18}, // K
- {216, 4, 12}, // L
- {230, 4, 23}, // M
- {6, 34, 18}, // N
- {27, 34, 18}, // O
-
- {48, 34, 18}, // P
- {68, 34, 18}, // Q
- {90, 34, 17}, // R
- {110, 34, 18}, // S
- {130, 34, 14}, // T
- {146, 34, 18}, // U
- {166, 34, 19}, // V
- {185, 34, 29}, // W
- {215, 34, 18}, // X
- {234, 34, 18}, // Y
- {5, 64, 14}, // Z
- {153, 152, 13}, // {
- {11, 181, 5}, // |
- {180, 152, 13}, // }
- {79, 93, 17}, // ~
- {0, 0, -1} // DEL
- };
-
- static int propMapB[26][3] = {
- {11, 12, 33},
- {49, 12, 31},
- {85, 12, 31},
- {120, 12, 30},
- {156, 12, 21},
- {183, 12, 21},
- {207, 12, 32},
-
- {13, 55, 30},
- {49, 55, 13},
- {66, 55, 29},
- {101, 55, 31},
- {135, 55, 21},
- {158, 55, 40},
- {204, 55, 32},
-
- {12, 97, 31},
- {48, 97, 31},
- {82, 97, 30},
- {118, 97, 30},
- {153, 97, 30},
- {185, 97, 25},
- {213, 97, 30},
-
- {11, 139, 32},
- {42, 139, 51},
- {93, 139, 32},
- {126, 139, 31},
- {158, 139, 25},
- };
-
- #define PROPB_GAP_WIDTH 4
- #define PROPB_SPACE_WIDTH 12
- #define PROPB_HEIGHT 36
-
- /*
- =================
- UI_DrawBannerString
- =================
- */
- static void UI_DrawBannerString2( int x, int y, const char* str, vec4_t color )
- {
- const char* s;
- char ch;
- float ax;
- float ay;
- float aw;
- float ah;
- float frow;
- float fcol;
- float fwidth;
- float fheight;
-
- // draw the colored text
- trap_R_SetColor( color );
-
- ax = x * cgs.screenXScale + cgs.screenXBias;
- ay = y * cgs.screenXScale;
-
- s = str;
- while ( *s )
- {
- ch = *s & 127;
- if ( ch == ' ' ) {
- ax += ((float)PROPB_SPACE_WIDTH + (float)PROPB_GAP_WIDTH)* cgs.screenXScale;
- }
- else if ( ch >= 'A' && ch <= 'Z' ) {
- ch -= 'A';
- fcol = (float)propMapB[ch][0] / 256.0f;
- frow = (float)propMapB[ch][1] / 256.0f;
- fwidth = (float)propMapB[ch][2] / 256.0f;
- fheight = (float)PROPB_HEIGHT / 256.0f;
- aw = (float)propMapB[ch][2] * cgs.screenXScale;
- ah = (float)PROPB_HEIGHT * cgs.screenXScale;
- trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol+fwidth, frow+fheight, cgs.media.charsetPropB );
- ax += (aw + (float)PROPB_GAP_WIDTH * cgs.screenXScale);
- }
- s++;
- }
-
- trap_R_SetColor( NULL );
- }
-
- void UI_DrawBannerString( int x, int y, const char* str, int style, vec4_t color ) {
- const char * s;
- int ch;
- int width;
- vec4_t drawcolor;
-
- // find the width of the drawn text
- s = str;
- width = 0;
- while ( *s ) {
- ch = *s;
- if ( ch == ' ' ) {
- width += PROPB_SPACE_WIDTH;
- }
- else if ( ch >= 'A' && ch <= 'Z' ) {
- width += propMapB[ch - 'A'][2] + PROPB_GAP_WIDTH;
- }
- s++;
- }
- width -= PROPB_GAP_WIDTH;
-
- switch( style & UI_FORMATMASK ) {
- case UI_CENTER:
- x -= width / 2;
- break;
-
- case UI_RIGHT:
- x -= width;
- break;
-
- case UI_LEFT:
- default:
- break;
- }
-
- if ( style & UI_DROPSHADOW ) {
- drawcolor[0] = drawcolor[1] = drawcolor[2] = 0;
- drawcolor[3] = color[3];
- UI_DrawBannerString2( x+2, y+2, str, drawcolor );
- }
-
- UI_DrawBannerString2( x, y, str, color );
- }
-
-
- int UI_ProportionalStringWidth( const char* str ) {
- const char * s;
- int ch;
- int charWidth;
- int width;
-
- s = str;
- width = 0;
- while ( *s ) {
- ch = *s & 127;
- charWidth = propMap[ch][2];
- if ( charWidth != -1 ) {
- width += charWidth;
- width += PROP_GAP_WIDTH;
- }
- s++;
- }
-
- width -= PROP_GAP_WIDTH;
- return width;
- }
-
- static void UI_DrawProportionalString2( int x, int y, const char* str, vec4_t color, float sizeScale, qhandle_t charset )
- {
- const char* s;
- char ch;
- float ax;
- float ay;
- float aw;
- float ah;
- float frow;
- float fcol;
- float fwidth;
- float fheight;
-
- // draw the colored text
- trap_R_SetColor( color );
-
- ax = x * cgs.screenXScale + cgs.screenXBias;
- ay = y * cgs.screenXScale;
-
- s = str;
- while ( *s )
- {
- ch = *s & 127;
- if ( ch == ' ' ) {
- aw = (float)PROP_SPACE_WIDTH * cgs.screenXScale * sizeScale;
- } else if ( propMap[ch][2] != -1 ) {
- fcol = (float)propMap[ch][0] / 256.0f;
- frow = (float)propMap[ch][1] / 256.0f;
- fwidth = (float)propMap[ch][2] / 256.0f;
- fheight = (float)PROP_HEIGHT / 256.0f;
- aw = (float)propMap[ch][2] * cgs.screenXScale * sizeScale;
- ah = (float)PROP_HEIGHT * cgs.screenXScale * sizeScale;
- trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol+fwidth, frow+fheight, charset );
- } else {
- aw = 0;
- }
-
- ax += (aw + (float)PROP_GAP_WIDTH * cgs.screenXScale * sizeScale);
- s++;
- }
-
- trap_R_SetColor( NULL );
- }
-
- /*
- =================
- UI_ProportionalSizeScale
- =================
- */
- float UI_ProportionalSizeScale( int style ) {
- if( style & UI_SMALLFONT ) {
- return 0.75;
- }
-
- return 1.00;
- }
-
-
- /*
- =================
- UI_DrawProportionalString
- =================
- */
- void UI_DrawProportionalString( int x, int y, const char* str, int style, vec4_t color ) {
- vec4_t drawcolor;
- int width;
- float sizeScale;
-
- sizeScale = UI_ProportionalSizeScale( style );
-
- switch( style & UI_FORMATMASK ) {
- case UI_CENTER:
- width = UI_ProportionalStringWidth( str ) * sizeScale;
- x -= width / 2;
- break;
-
- case UI_RIGHT:
- width = UI_ProportionalStringWidth( str ) * sizeScale;
- x -= width;
- break;
-
- case UI_LEFT:
- default:
- break;
- }
-
- if ( style & UI_DROPSHADOW ) {
- drawcolor[0] = drawcolor[1] = drawcolor[2] = 0;
- drawcolor[3] = color[3];
- UI_DrawProportionalString2( x+2, y+2, str, drawcolor, sizeScale, cgs.media.charsetProp );
- }
-
- if ( style & UI_INVERSE ) {
- drawcolor[0] = color[0] * 0.8;
- drawcolor[1] = color[1] * 0.8;
- drawcolor[2] = color[2] * 0.8;
- drawcolor[3] = color[3];
- UI_DrawProportionalString2( x, y, str, drawcolor, sizeScale, cgs.media.charsetProp );
- return;
- }
-
- if ( style & UI_PULSE ) {
- drawcolor[0] = color[0] * 0.8;
- drawcolor[1] = color[1] * 0.8;
- drawcolor[2] = color[2] * 0.8;
- drawcolor[3] = color[3];
- UI_DrawProportionalString2( x, y, str, color, sizeScale, cgs.media.charsetProp );
-
- drawcolor[0] = color[0];
- drawcolor[1] = color[1];
- drawcolor[2] = color[2];
- drawcolor[3] = 0.5 + 0.5 * sin( cg.time / PULSE_DIVISOR );
- UI_DrawProportionalString2( x, y, str, drawcolor, sizeScale, cgs.media.charsetPropGlow );
- return;
- }
-
- UI_DrawProportionalString2( x, y, str, color, sizeScale, cgs.media.charsetProp );
- }
-
-